3D software by both its origins and also its complexity has defied some of the standardizing we've seen in other software applications - many originated before there were Windows or Apple user interface guidelines. Later, move on to more complex topics like sculpting and baking high-poly to low-poly.Ĭlick to expand.I disagree. That will allow you to make simple objects and actually get some pride in what you're doing. Start with just the simple modeling until you're comfortable with it. Don't try to learn simple modeling, sculpting, human modeling, nurbs, animation, and texturing all at once. I'd also recommend focusing on just 1 simple thing at first. This will get your mind to actually remember the things you're doing, rather than just flowing through and not sticking. Then, if you can stomach it, do it a third time, again without the video. Refer to the video as needed when you can't remember things. Then after watching the video, do it again without watching. Go through some tutorials (BlenderCookie, BlenderGuru) and just follow along step-by-step. Blender is a little hard to get into, sure, but the very basics of it aren't really that hard. It sounds to me like you're trying to run before you walk.
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